Hey, I'm Nihit, a full stack developer. Primarily using JavaScript and its frameworks.I love to contribute and building things with people.(Not just an engineer). I'm currently working with Next.js, Django, Express, and TypeScript.
I'm flexible and adaptable with my tech stack, and I'm always looking for new challenges to push myself to learn new things.
I love contributing to open-source projects and have actively participated in multiple hackathons, where I collaborate, build, and solve real-world problems.
I’m currently available for internships, full-time opportunities, and freelance projects. If you’re looking for someone passionate, skilled, and ready to contribute, I’m here to help bring your ideas to life!
Devrel Lab Cert is a platform that allows contributors to claim certificates based on their valuable pull request contributions to DevRel Lab's (owned by me) open-source projects. Maintaing and handling pr's are maintained by us. I implemented unique credential IDs and credential URLs for verification. The platform uses the ES256 algorithm for secure authentication, Prisma ORM with PostgreSQL for database management, and Next.js on the client side to enhance performance, SEO, and server-side rendering. Also used Redux RTK for better state management.
Qubts is a desktop utility application built with Electron and Next.js, using IPC (Inter-Process Communication) for smooth interaction between processes. It runs in the background to monitor whether the system is up to date, while also scanning for temporary files and browser caches. Acting as a lightweight desktop cleaner, Qubts helps maintain system performance by providing both background monitoring and on-demand cleaning feature. Handling a team with more than 6 members
Worked on enhances gameplay by automatically clearing small dirt nodes as players walk over them, making movement smoother. It introduces a new clearDirtAroundPlayer() function in diggingFunctions.js and updates input.js to handle player-triggered dirt clearing. The logic is fully integrated with the existing socket system for multiplayer sync.